I chose to get as close as I can to finished this weekend. Nothin but cave.. no messin around... gotta get this thing off of my mind but at the same time not rush it. I started getting the foliage in today. Messing with shaders... realizing how easy unreal has made it now to add wind to anything! Woot. I'll be watching…
It's really two things you are after - a web host, and a domain name. Most companies provide both. For RSART, I'm actually with a separate one for each. My domain name rsart.co.uk is now handled by 1&1. I pay them £12 every 2 years, so thats about $12 per year. My space is provided by Addaction.net for $6.95 per month. For…
#1 select one of the 2 faces,- hit shift + drag it to the center so that 1 edge of it is in the center of the window - check copy to element when you release the mouse button. Now select again 1 of the 2 faces you have selected in the screenshot and hit the "hinge from edge button". In that dialogue click the select…
We had another thread here about trying to fix lightmass specular which was suggested to switch the lightmap channel 2 for 1. The problem is that UDK seems to store the meshes tangent data with the UV's you use in channel 1. So switching in any other UV's gets you broken normals. Switching the diffuse and the normal…
that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…
Hello ! So the last few days I've been trying to figure out what was going on with my bake and what was I doing wrong. First, thank you @Ghogiel my main issue was indeed my misunderstanding of the how the shading worked. Instead of trying to retopo and cut my seam on all the model at once, I tried parts by parts, with…
Just detach the correctly UV'ed faces from the mesh, delete the messed up ones and run symmetry on the correct faces and weld everything back into place. Which is what I think Sean was hinting at. About the copy/paste. Its based on vertex number it won't work within the same mesh because the vertex numbering is different.…
hehe Its quite alright Kite212 - I may not have been clear on my intentions. But apparently I was able to achieve a cast shadow with dynamic lights...to stick without a Light map UV channel. But it looks...not great...Some of the tiling assets are different shades- What apparently happened was I was supposed to bring in…
Im playing a warrior norn because I thought that would be a nice easy introduction to the game mechanics. How is this a new genre? Ive played guild wars 1 and WoW and a few other mmos briefly and this seems quite similar to them in genre just with some odd tweaks. The combat is like a wierd blend of WoW and diablo but I…
marvel exec#1: Lets try to piss off and drive away people from the CoH francise. marvel exec#2: Good idea, how do we do that? marvel exec#1: We fustrate the CoH players with little imagination. We need to drive them insane by forcing them to skirt the line of pretending to be thier favorite heros and being a close rip off.…