Just google human proportions, this for example. http://www.drawinghowtodraw.com/stepbystepdrawinglessons/wp-content/uploads/2016/04/ideal-proportions-various-ages.jpg
There might be some leeway. Mine looks like this: https://cdna.artstation.com/p/resume_files/attachments/000/012/670/original/Brian_Choi_Resume.pdf?1548964581
Figured I'd share this with the good folks of Polycount :) Feel free to join in! http://www.game-artist.net/forums/game-artist-mini-competition/17570-speed-modeling-competition-2-012-scarecrow.html
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
Everything with a polygon in the video was hand forged in Blender: http://www.blendernation.com/2016/05/03/warhammer-40k-inquisitior-martyr-destruction-trailer/ https://www.youtube.com/watch?v=A2TvGQ6TzjQ