Hey guys! I've been working on my subd modeling lately and one of my challenges was a Clone Trooper helmet. I've run into some issues with my usual workflow on this as I've modeled separate pieces using different techniques making it a little difficult to combine without pinching. How would I also best ensure the shapes…
@Joao Sapiro u too. @sacboi It's all good. We both arrived at roughly the same conclusion and offered similar advice. Always worth considering the more straightforward modeling operations. Happy new year everyone.
phew, i thought i was going stupid this is what your shape looks like from the photo, maybe the bottom part has a slight curve to it which i didnt model in
I'm trying to make the hinge on my model of these tank tracks. I followed a 3DS Max tutorial and tried doing it in Blender. the results were not good. Is there a better way to do this in Blender?
@viqhaas here's something i did for my modeling blog that it's pretty similar. You can avoid a huge amount of work using mesh projections with similar polycount/number of edges.
No problemo. Your mostly limited by the maximum your hardware can handle when it comes to high poly models unlike low poly where it's how capable the game engine software is.
It seems by the time I got to this thread, everyone moved on from Modeling Perna's little shape. This thread moves so quickly! I gave it a go anyway during breakfast this morning.
@dchani This is what I've done with my model before. It's not the best way to approach this kind of shape and I'm pretty sure there are much more convenient way to do this. Hopefully this will be like a guide.