[ame]http://www.youtube.com/watch?v=dhFQveRQmH8[/ame] Here's the first bit of modeling of that timelapsed dragon head. This time 1:1 speed and me talking over it.
HyruleCraft a 1:1 scale representation of Ocarina of Time http://gengame.net/hyrulecraft/ Downloaded the map, ran around for a while checking out the sites/villages. Pretty awesome.
It seems the retaliations have started. http://news.bbc.co.uk/1/hi/england/merseyside/4667379.stm http://news.bbc.co.uk/1/hi/england/hereford/worcs/4669039.stm
Most games use a variation on this technique: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html You render into a small buffer (1/4, 1/8th) and then apply a radial blur.
Fair point, I'd approach whoever decides at the uni and mention that 1st and 3rd went to artists showing their work and second went to a game with 1 artist and 1 programmer