Hi, I'm curious, has anyone ever tried to export a scene with vertex color information from Maya and import it into Max? Can it be done? I know FBX seems to be the best approach, but does it take vertex color information with it? I'd try it now, but I'm not in front of my computer.
Is it possible in 3ds max9 to vertex bake light information onto a model that has already been textured, to display the shadows onto the texture??? Thanks! -Buddikaman-
This MCG allows you to reorder vertex IDs using the proximity of the position to the vertex position of the reference object. https://vimeo.com/225781069 http://cganimator.com/mcg-reordervertsbyproximity/
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…