First off, I kind of find your attitude a little condescending. Maybe it's sunday and still I'm a little drunk or maybe you just need to learn some more about something before you start bashing it? I think you need to wrap your head around some of the more technical aspects of creating animations for games.…
Not bad man, nice modeling, excellent UV's. I've done a few aircraft lately, there's a feqw tricks you can do: -Bake ambient occlusion! -Do a normals2cavity with nDo (works superb for panel lines) -do a base layer with base noise/grime/ Real soft and subtle, cover everything with it. Breaks the solid colors I use some of…
There is no too old. Cg has only been around for what? 30ish years? High level game art has been around for less than 10. Most people are quite unlikely to have more than 10 years experience doing 3d art. Why on earth should age exclude anyone from an industry that revolves around sitting in front of computers? Maybe if…
Well, there are basically two ways to look at this. - Either your project is 100% Zbrush, in which case you should embrace the limitation of the program and work directly at the scale it expects. Which is ironic since by definition 3d files do not have an intrinsic scale, but that's the way things are with Zbrush. - Or,…
I started off learning 3D on old packages on the Amiga, like Real3D and Imagine, but really started to get into it using Lightwave. From there it was 3D Studio (dos version) then Softimage on some rackedy old SGI machines, then the revolution started for real and we got 3DS Max, and around 1998 we got Maya. At that point I…
To elaborate a bit further on the statement by Neox about the battery life span of the Companion. The 1h life span will only be true in worst case, max. power consumption scenario. You'll have to ride the device through rough waters to make it drain so much power. The average battery life span will probably be longer.…
Hi, @musashidan , though I haven't completed any work that could be used in a portfolio yet (since I still have much to learn :smile: ) here you can see some things I've done so far: The first ever tutorial I followed on 3D (by Andrew Prince on youtube): https://ibb.co/f5vsxT Second attempt (experimenting with textures…
Rated A for AWESOME :D Hi all i'm from Italy it's 2 long years me and a friend are up to make a game and allways stoped the work cuz : -Blender to UDK = S****T (but I dont have 5000$ for 3DsMAX) , Gimp to texture = OMG (PS costs 2 much for me ) , and UDK to materials and stuff = NO GOOD TUTORIAL (only things usefull to…
Hello, thanks for the help guys. Ultimately I decided against the 24.1" ASUS and instead got the 23" because it was nearly just as good quality for roughly 40% less money *bad math warning* ($340 vs $190) Anyway they both get pretty good reviews and I have to say the colors are amazing. This is my first IPS and I never…
will also add that linearizing sRGB textures in Photoshop will reduce the quality of your textures! It's all around a bad idea. Not necessarily true. Rather, you need absolutely 16bit minimum to have no visible banding and data-loss for linear sRGB. For the OP. It could be worth it to take a linear icc profile(Elle Stone…