Here's some of my 3D work. Note that I've just gotten around to putting my 3D work up on Artstation ready for Marmoset viewer so there's not much there at the moment but I'll be posting more gradually. Playable Shark from Hungry Shark World (Created from own concept. 3.2k Tris & 2048x2048 texture. Normal and Diffuse map)…
Qantm doesn't do hecs though, they do fee-help which, for memory, was terrible in comparison (with fee-help you'd have to pay back an extra 15% or something, which would've made the qantm course ~50k for two years). Not sure about any others. I decided to do a non game-related degree at a uni that does hecs while doing…
I am 100% convinced this is the way you rapidly get better: https://polycount.com/discussion/98654/super-summer-character-art-boot-camp Just stick to making 500 polygon 256x256 Diffuse Only texture models. Make one a week.
Well, I hope I will pack all the available polygons right. I think сhivalry limits are pretty fat, I'm also working in dota 2 workshop and there is a luxury if you have 500 tris limit.
I just did a simple test with Modo 501sp2 and xNormal 3.17.5.41306 x86. Save high poly with vertex colors RGB or RGBA map (I tested both ways) as COLLADA DAE. Save low poly as COLLADA DAE as well, to make sure everything matches up scale wise. I'm not sure what you mean by "basic material colours", Try baking only the…
Hez right. VFS and AODt are not really worth spending money on. Instead if you wish to spend money, try Sheridan college. They have good CG programs. If you want to go really really cheap and learn on your own, try Digital Tutors. you spend approx $500 a year and they will guide you enough for you to be aware of how things…
Hey all, been a long since I updated this, but I got a full-time job(not related to 3D) and didn't have much time. I hope I 'll be able to complete this even at a slower pace now. So here goes the low poly it's around 50k tris for everything and I haven't done hair&fur yet. Right now there are only solid colors per object…
5000x5000 zomg almost broke my screen there lol Whats with the weird specs? is that your spec map? Can you show us your texture map after you've fixed some tips the pros have suggested above
@Mateus hey man great start, i say it was a good call to adjust those proportions cuz her hips were very... voluptuous before XD but if you want to match the concept more closely, i would adjust it a bit more heres a few ref you could use to match it https://www.pinterest.com/pin/370772981800027792/…