"I've always been taught" ... by who ? There's a world of difference between best practices and recommendations which can only be generic, and the specifics of a given model developed under (also very specific) circumstances. This is obviously a "one off" model. This is completely different from a model made to be modular…
One person says one thing, another person says different. As an outsider, what can you say? If most people are quiet, I assume that means whatever difficulties they faced were worth it in the end. Or there really is somebody holding a gun somewhere... If you want to know, "does the company suck?" I'd look and see how long…
I don't mind shots, but every time I have gotten a flu shot in the past, within a week or two I come down with the flu, without fail. So about 4 years ago I just stopped getting them all together and went with a homeopathic option. It's worked great. I've only gotten the flu once since then and it was mild. I'm kind of…
With a mouse I move the move to a point and it stops and stays until I move it again. It moves as fast as I want it to, almost instantly I can place it on what I need to. With an anolog stick you hold the stick in a direction until it reaches near the place you need it to be then slowly return the stick to center to keep…
Okay I took the advice of everyones pretty much and made these quick changes. Let me know what you guys think? An improvement? The only advice I didn't listen to is sticking with vehicles and ditching environments. You guys do make solid points about sticking with what ur good at. However when I was looking for jobs I feel…
We get asked this a lot. Honestly...? We were the first engine to add per pixel lighting, before it had that huge buzz of everybody adding it. We actually had a PPL tech demo out for Quake II Evolved... Before Doom 3 hit retail. So, seeing as its pretty much that engine that started it all, we have stuck by it since. We…
I can somehow relate. This year I will quit my day job to go back to working Freelance, as currently I'm working full time for an unsatisfied pay, and in the evenings I am developing on a game which ideally I want to work on full time. My portfolio is 2 years old, while my skills have increased my portfolio does not…
The blockout looks good so far. The only thing sticking out to me is the right side (chimney side) of the house could be elongated and the slant looks a little too steep. Rotating the house a bit more away from the camera may add more depth interest. I would eventually increase the terrain poly density. Cover up the base…
atm I just see things just stacking up against Maya LT, crippled fbx with the limit, no proper scripting or plugins, lack of obj and plugins makes it hard to have Maya lt play along with zbrush for making base meshes. The price point is just too similar to products such as modo which offer a lot more for just a little more…
@kite: Alright, alright...you SOLD me! :D That does look excitingly more like the TF2 style than what I had going. I was fighting against using the gray stockings (I wanted to go with more of a pyro look, but my art just isnt translating it well All the toons have gray pants/boots and she does fit in much better with what…