Just finished this one. Still think its a little on the glossy side. I wonder if anyone had some critiques on this :D . I've also put up the volcanic rock, and sharp rock Substance up for download. Sharp Rocks Substance Volcanic Rock
I have a bunch of the same mesh in my level, a giant rock basically. Ive duplicated this same rock around my level and each of the copies of this rock has the same material on it thats setup for vertex painting with a few different textures. If I vertex paint each one of these rocks separately, does that count as a draw…
oh man, not a productive week. Did some rock sketches. I have such a hard time with rocks. I really like to keep things clean and sharp when painting, and it makes rocks look too perfect like they came from a rock factory. Have to loosen up a bit and get more random!
My biggest concern with this is the harsh under shadow that surrounds each rock piece... it comes off very graphics cartoon like (unless that's the style you're aiming for then ignore this)... if you aren't then I'd tone down the black outline because comparing it to the harsh highlights that you have on the rock tiles it…
You can customize your hotkeys in CS2 anyway, and can import your settings from previous PS versions so your settings stay consistant throughout each version. Layer groups, and groups within groups rocks my socks. I usually run up to around 30-35 layers on a 512x512 texture and never notice any sort of sluggishness…
Thanks, I will break the rocks apart to make the idea of a hole at the top more apparent. I'm also going to darken the wood of the docks, I think that should help them not pop too much. I don't want to make them out of stone, as I think it would be better to break up the material, but I agree that they need to settle a…
This season finally rocked my socks. The last 5 minutes in particular were jaw dropping to say the least! I can't wait to see where the writers go with the other dimension element. By the way the revelation about who Peter really is was a nice touch and should make for some interesting character moments for both Walter and…
Hi there =) . New update. I've worked on a better sculpt for my two rocks and the big rock around the gate. I've also make a basic texture for my rocks. It's pretty rough for the moment but I will do a better one soon. The next update will show the new roof. And perhaps the new/definitive rock texture ! Cheers !
Hello Polycount community! I am looking for a 3D artist to conceptualize, create, rig, and animate a cute character in a 30-second video that will be used on the company website (we are a Los Angeles startup in gaming and AI). This is what we'll need: - An original cute cool simple accessible character that is rigged or…
Hello Polycount. I am 3rd and final year student of Game Design and for my honours project I am doing a stylized environment in UE4 . The deadline for this project is at the end of April, so I have a just over a month left. Inspired by Bilgewater Slaughter Docks from League of Legends.…