Well it looks like Maxis gave their first major update to the base game today. They added back the ghost life state with the ability to possess objects and a few other odds and ends like Star Wars costumes (totally unexpected, but cool nonetheless) http://help.ea.com/en/article/the-sims-4-updates/ I'll give this to them,…
lol just make sure your comrades don't also have the same idea, and ya'll end up zeroing each other when you could've started a studio together. Companies like Blizzard didn't start from nowhere, and they aren't a fluke. Their success is reproducible, just takes time and hard work, and not being Kotick's little bitch.…
In your tool a function is being defined after it is used. It works on the second try because its defined at the end of the first pass. If you script is a single file, move all you function definitions to the top of the script. If you script is multiple files check this page for the evaluation order.…
I have been trying to RTT some ink 'n paint (smoothing groups + material ID'S) but needs a projection cage (because of the way the i&p rendering works) and it does not so often end up with use able results. Maybe I need to tweak more but I thought it was a nice idea,- scripting the whole thing into 1 button later is no…
thank you guys so much for the replies! :) @add3r very good points i am planning on doing it modular but i guess i haven't bee showing it sorry ill do my best to break it down in this post :) BSPs that never crossed my mind but i do see some points there, a few places i can see where that will be pretty awesome i will have…
Is there any way to turn it off in 3dsmax? The reason I want to do this is mental ray can render the ink and paint material properly from an orthographic view,( something the default scanline renderer can't) but I want my renders to come out clean with as few colors as possible for sprite making so I can have an easier and…
I really want to like using the crease tool for my sub-div modeling, but sometimes it is challenging to get it right. The right shape of the following image is the base model. the left shape was achieved by using edge loops. The left shape with the edge loops is the look that I'm trying to achieve using creasing, and maybe…
if you focus all your time and energy on getting really good at one skill set you will get to an employable level of skill a LOT faster than if you try and do it all, in which case each skill will slowly level up instead of focusing on one core job you want to get. I keep seeing character artists trying to include some…
So valve sets up a special paypal-esk link? I agree with Johny, fans already try to assert an ungodly amount of ownership over games, now imagine they actually have a stake in ownership... however Valve is pretty good at telling its community: "no you're wrong. We're going to do it a way that works and is fun for everyone,…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…