Look up Scott Robertson on youtube... Here is his link to his channel. https://www.youtube.com/user/scottrobertsondesign This is another good resource. https://matt-kohr.squarespace.com/videos/unplugged-pencils-and-erasers Art classes will start you drawing still life, which are a collection of objects, square, sphere,…
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Warcraft sounds a lot like classical handpainted lowpolies. But League of Legends goes a similar route and they use sculpts for their textures. Which is a really valid approach. Especially these days when classical texturepainters are rare and people who can sculpt are around every corner. Anyways okay pros and cons. 1.…
This is what I fear the most. Not that government, and as George Carlin called them 'The owners of this country'- all these vested interests; that they are going to go after this and make the case for more censorship and control. That I expect, I don't fear that. I fear that people in this country just don't care enough to…
Oh, yes! I'm a genius. The bowing problem is definitely an issue with the Vertex Normals. There's no reason to split the edge completely; that creates its own set of problems anyway. If I use Set Vertex Normals to create a Vertex Map, then I select the edge with the bowing distortion and apply a Split Normals so that the…
Kinda theadjack but I always wondered about this. Is CoD the Band Of Brothers game? I never saw BoB on tv but I knew it was good, so like Daz I bought the DVD box set(a good buy IMO). The weird thing was that I could recognize the buildings/towns etc from playing CoD. I know I can hear you saying 'well duh' but playing CoD…
Generally you want to model your high poly for so that it will bake well, that includes some thinking about shapes and how it will bake. Alec Moody included this example in one of his 3dmotive tutorials, obviously the 2nd example will bake better and look better in the end. The only think I'm worried anbout is those rows…
Producing a cartoon as a hobby and I'll need help if I want to get it out sometime next year. I love animating and rigging, but I have a really hard time with modeling and textures - would love to find someone who can balance me out. Looking for low-poly + hand painted texture look and feel. Right now I'm working with a…
hmmm after re-reading yer question... Have you tried the background shader? that will give you a render with a shadow in the alpha. And then baking that alpha onto yer object? Not sure if doing so with alpha is possible? In which case, I would try moving the alpha to one of the color channels manually? ( might need to turn…