Another texture pass on the ship: Going to overhaul the door opening mechanisms on the side. Swapping hydraulics for some kind of wicked looking rotar system.
Agree, looks like a series of pre-cut/pre-damaged parts, and they swap in the ones they need at any given time. https://www.youtube.com/watch?v=4gGzddUro1s&t=210
Ok cool, it might be enough to just up the thickness of the outline? Not sure, sounds like you can swap in/out ideas pretty quickly with that shader so give it a shot.
Some updates: Been focusing on the walk. Added a Crocodillian sway, though I need to get some more weight in there. I am really enjoying working with this character :D