i have question regarding matrices in MEL. i want to store vertex color information for a mesh in a matrix. as i don't know the size of the matrix, i need to query the vertcount, which will define the dimension of the matrix. somehow MEL does not support variables to define matrix sizes like this example: int $a = 1; int…
by that logic person A might have chin in the same place, it is just smaller than person B and person B might have nose in the same place, it is just taller than person A. it becomes a matter of semantics, you use the word shape and i use the word proportion. so we are both making the same point using different words.
@Sebvhe - Thanks for the reply. That's true, option A less drawcalls than B, but then B would allow for reusability if this were to be a part of a larger environment (currently not) that shares textures. Is it better to show that you can plan and layout textures for reusability, or would people look at this unique piece…
[ QUOTE ] Id rather Fantastic 4 be a skinemax flick than a summer blockbuster. All of the character's super hero names would be aptly suited for a "B" movie soft core porn wannabe like that, and it would also cost 1/20th the current budget. [/ QUOTE ] It was a "B" movie soft core porn wannabe but without the good parts,…
Blitz have a second interview where you work there for two days (doing an art test), put you up in a B&B if necessary. I thought it was a good idea. I wouldn't imagine the 2-3 hours will be non-stap questions in the same room, probably much of it will just be getting shown around and discussing projects I think.
Hi,everyone I am doing a tree .Want to import to unity3D. But ,The final effect is not satisfied. see first image ,A tree is translucent.But B Tree is right .(A tree got form 3Dmotive toturail) See second image .A Tree and B Tree used same Shader by Transparent/Diffuse setting I do not known why ? Hope somebody can give me…
Lately there's been a huge amount of new modelling/retopo tools added to blender "under the hood," so I thought i'd mention a few of them here. first of all, intersect functions (so helpful for architecture and mechanical modelling i can't even begin to tell you. anything hard surface/precision based): [ame]…
I've noticed the end two colors are 100% S / 70% B yet the middle colors are 50% S / 100% B Is this intentional? Is saturation important, or is it just value and hue? If saturation is important, than what roll does it play? I understand hue is derived from the values and the values are derived from the enviromental…
I'm assuming you're trying to re-cast the same variable to a string right? You cannot recast the same variable as a different type once it has been declared. You'll want to make a new variable: float $a = 4.00; whatIs "$a"; // Result: float variable // string $b = (string)$a; whatIs "$b"; // Result: string variable // With…
What do you want to achieve? I think the Character Mapper is used together with Maya's Character sets. As far as I was able to tell it's used for mapping character A's animated attributes to character B's desired attributes. In other words to get animations from char A to B even though they might not have completely…