Hm its always difficult when the object should appear new, but to me this is only the very start of texture work. You applied base material layers, that is pretty much the easiest and smallest part of the texturing process, but those seem well picked although its too much of the same lightness and it comes down to a bit…
Thanks for the comments guys. Ya'll are right about the building angles. I actually did that because in the reference image there's clearly a much narrower field of vision and I was trying to tailor that same scene to a much wider FOV, hence why there's strange angles. I've gotten that mostly sorted out today by…
First thing i am trying to understand the limitations that i have with current system.So that i can work accordingly.I don't have any other person to ask these questions,i am studying and working alone.I am not giving suggestion to improve current generation hardware.Instead i am simply trying to understand what exist in…
Avoid SLI, doing game art; this will provide you with absolutely NO benifit, and cause compatability issues with various software. Its always better to just buy one decent card than two crappy cards, on purpose. SLI isn't a good move, for value or otherwise. Powebored: You're going to want to go Nvidia, even if it means…
yeah dont waste your money on a quadro, you'll either spend way to much, or spend the same as a gamer card but get much worse performance with realtime shaders/game engines/etc as that isnt what quadros are for. If you want 16x anti-aliasing on your wireframes in your CAD program, get a quadro. If you're doing mostly…
Indeed, I applied to about 75 places overall, only heard anything (even automated repsonses) from maybe 20ish. Some might email and ask something(so you think "Oh, they're showing some interest!") you reply and may well never hear from them again. Some might email you saying your portfolio has been forwarded to a team to…
This is like 75-95% of the job and up until a few years ago it was the only way to make models, its a skill that is still 100% required. This also depends on a lot of factors. The type of game. The hardware it will run on. What kind of shaders and maps can be used. How close the player will get to the object. The angle at…
Personally, I'd wait. Vista and DirectX 10 are coming soon, and cards to take advantage of those two platforms are beginning to come out. In another year you will be able to get a decent DirectX 10 optimized card for a reasonable price. If you can't wait that long, get something to tide you over. (aka, not expensive) Try…
"- Which kind of requirements are important and what kind's can maybe be Ignored? --> do I need to fulfill all requirements - Whats are Important characterristic's / Skills / Knowledge which my not be listet or required?" As long as you can match about 75% of the required skills and at least one or two of the bonuses in…