lol. sorry guys. My budget was 500 tris. Rendered in Marmoset with 1024 textures. Please... comment at will... ...the texture maps... ...the hiPoly... ... and the loPOly cast.
It's looking great! One thing that stood out to me is the rounded shape at the tip of the handguard. I think this is the same gun: https://youtu.be/nP7yt1mQgPE?t=572
I don't know of a world level setting, but each emitter in Cascade has a maxdrawcount which is set to 500 by default. You can change that to a much higher #.