for very lowpoly chars i usually prefer cylindrical projections and just tweek some uv's here and there. pelted stuff is really hard to paint on, when you're very lowres like 128.
I can not even replace the mesh when I click the reimporter (only maps). Not sure this is a bug. Would be good to be able to replace corrected mesh as a hot load. Using Suite 1.6.
You could try turning your phong settings down a bit on the left. Set the top to like 120 and the bottom to 80 as a starting point, helps to take that white shine down a bit.
I took more screenshots of awesome graphics in Rage, than every one of my other 116 Steam games combined. The game looks awesome, despite some texture resolution issues.
Sorry for the thread necromancy, but for anyone interested in flowmap painting, Mari 1.6 has just been shipped that has 3D flowmap painting and visualisation. [vv]55865390[/vv] More information here
Same :P I've had enough of MW2 now, it's just constant tubes or some speed freak runnin around quick knifing people with 120+ ping. I'm ready for something else.
Left a few notes. The rubbery arms can be a good effect, though I think ~f96-125 is a little too much in a short time. Generally I'd say use it like a smear.
doesn't look like a bug, looks like a space betwee the 0 and 7 ;) . would be nice to have some more standard shortcuts though, having to remember that poly 120 = :poly120: sucks ;) .
Whats the regular price of it? It says $120 now, until September 15th, if its really that good, and is really going to go back up a lot, I might snatch a copy of it before it does...
Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodge set the concave layer to linear burn