@IronLover64 I would do this: Make sure the "pole" points are not in the edge bevel. btw, in a subdiv model you would need less details. Here's an example using pentagon topology in order to simplify the mesh and save effort (different bevel radius). Using bevels with 3 sides and support loops we can obtain the same…
:shrug: why not. The secondary images show where I built one object, then didn't like the shading on the transition from bevel to flat side, so I added some control edges. And just for giggles I built the front faces of one with nurbs to see how much better or worse it would be for this object than sub-d. Geo 1 has the…
There are some shading problems in these places: You need more geometry to support the curvature, add more edge loops and help the the shape to transition smoothly. I don't want to be the bad guy, but apart from that, the alloy wheel is wrong :D The calliper tells me that it's from an M series, probably M3 (E46 CSL), so:…
I never noticed that the teapot has floating geometry all over the place. You should render them again and make a challenge for the Dono 2011 reel. http://vimeo.com/19368587 As for planes and stuff, I'm building a few racecars and a PAK-50 Russian jet, and I've found the best way is to grab some poly planes and follow the…
I think there are plenty of resources for zbrush stuff if thats what you're looking for, i want to keep this thread focused on mechanical sub-d stuff. Now as far as modeling something like that by hand, whew, the simple answer to that is its a shit-ton of work. You just have to do it! I just happen to have a corrinthian…
Couple of options. -Make the cuts, correct the horrid topology errors you'll get and add more geo in the process. EDIT: -cut the lines, make several copies of the pre-sub-d mesh you have, then delete the rest but the panel you want to keep for each mesh, fix the topology so the edge loops terminate on the end well and the…
@@Shaz_Snow Hi! I'm new here and I don't know much about 3D modelling yet, but from what I've read in this thread and trying to do the same shape as you, I came up with the following: - Does the shape has volume? the pinching you get could be because you don't have an edge to maintain the sharp edge. - The other thing…
@perna Thanks again for all the info man. It's good to hear that you wouldn't bother fixing that in most cases, I do agree it's an extreme level of anal precision I'm talking about. Just wanted to talk about the subject and hear your thoughts on it. As for the whole boolean talk, well yeah, I would normally assume if…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Alright chaps. Wondering if you kind people could help me out with this problem I've ran into. It may be fairly simple to solve but as I'm fairly new to hard surface modelling its stumped me. Ok Images. So what Im trying to do is get a curved shape for the outline, I've highlighted this in green. This isnt normally a…