Model it how it is in real life. If it's a separate piece, make it a separate mesh. No harm in that. The low poly is a different story sometimes, but my high poly meshes are often in many pieces.
NDO/Photoshop. Can be done in 3D for sure. Model it straight then bend it but you end up with a very dense mesh and adding such fine details in Photoshop is definitely faster aswell.
I don't see a reason to keep those edge loops going through past the handle on the low poly model. Remove them and use to round out the ring at bottom.
There is probably a better way to model this but heres what I did. Top one shows the edge flow. Next one down shows it turnbosmoothed. Bottom one without edges.
@FrankPolygon Thanks for the links! I'm having a hard time since the model is from the client-premade 3D, so I decided not to remodel it, but I think I have to. Anyways, thanks!
Hello everyone! Hope you're doing good. This discussion rocks! Recently I've tried to be more careful with edge loops keeping an eye where they will be ending. A few days ago I didn't have any idea how to tackle this model, and now with better topology I think I did better, but still there are a lot of problems and…
"How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)" @Lemenus firstly, let us have a peek at what you've done so far?
Shinigami, you wouldn't see any pinching on your example either if it wasn't shot from a close distance and in the perfect angle to show the pinch. Would probably help you to check out some hipolies from experienced artist in max. Maybe someone here knows some links. I got to check out some weapon models from more senior…
Hey all, need a bit of help, please. I'm using Max 2020 - I'm trying to model an adjustable clamp bit around the stock, and other parts, of this rifle. This is a high poly venture - that's why I would like to model this bit rather than add as a normal map. Right, so I've added some pics of what I mean and what I've tried.…
There are various ways to do that, but they all consist in the end on model the mesh and then move it on place. The first consist in aligning the whole scene to the normal direction of a planar face in the model, in this case the one you have select will work fine. This will give you the ability to look at the like it was…