Hmm, Paskie is on the right track for sure with the particles and now he's got me poking around the scripts to see what we have to work with. There is a script, itemtest_qc_template, which contains what seems to be the base .qc file they're using when compiling items into the in-game viewer. Now the question will be…
Something that no one mentioned was that desolator for dazzle in the new set. That doesn't make any type of sense at all. It's wrong and misleading and valve just broke all their rules in this new chest! Usually when I'm super confident that I'm winning a game I buy crazy items like diffusal blade for anti-mage but I will…
Oh holy shit, this thread. Dude, are you seriously going to say this? I find it insulting that your first reaction to seeing our sculpt is that I've been following an evil plan all along to scare off potential competitors. As several other people have noted, we've been streaming the entire process so far on both our twitch…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Jeez. I'm right here, you can just ask. :) @aivanov: If they added the head slot due to the WIP shots of my rubick set, they did not contact me about it. I actually was upset about it at first because without warning I suddenly had to redo huge portions of my set. So I have no idea if that's the case or not. @marul:…
sorry this took so long, i just got back from a little vacation to Colorado, its so damn nice there this time of year. @Pale-Face Vlad answered your question pretty accurately, I'm not sure if I can do a much better job answering. All I did was add some mask info to the detail map channel of the texture and DOTA did the…
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disemboweling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn.In this cursed realm, nothing can decay or decompose; no corpse may ever return to the…
Wow, quite a heated discussion going on in here. I understand the frustration of working hard on a project, or many projects, that never come to fruition. Especially if money is tight and you were counting on them. I've scrapped video game projects I've spent a year on because I had bitten off more than I could chew, lost…
Thanks Tvidotto, but I almost tried out every tutorial ou there. I do use the .qc files which I decompiled with the studiocompiler, that's also how I got the model. But I was wrong about one thing if I tried to use the EP1 from the source sdk path i got the error that GUISTudioMDL couldn't find the gameconfig, after…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…