Hi, I don't know if the title makes sense, but this is what i'm trying to do: I want to have two diffuse textures. Diffuse 1 and diffuse 2. I want diffuse 2 to be on top of diffuse 1 and i want to be able to adjust the opacity of diffuse 2 so that if it is 100% transparent all you see is diffuse 1 and if it is 0%…
He guys, So I made this little robot from a concept. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024 normal map 1 x 128 glow map Engine used : Unity4 I hope…
Necro bump. Just went back and updated this script so it'd work correctly with newer versions of maya: //RepeatLast Hotkeyer v2if (`window -exists rlHotkey`) deleteUI rlHotkey;window -wh 250 50 -mxb 0 -title "RepeatLast Hotkeyer" rlHotkey;frameLayout -bs "etchedOut" -w 200 -cll 0 -l "Enter Hotkey";formLayout selForm;…
[ame]http://www.youtube.com/watch?v=dhFQveRQmH8[/ame] Here's the first bit of modeling of that timelapsed dragon head. This time 1:1 speed and me talking over it.
HyruleCraft a 1:1 scale representation of Ocarina of Time http://gengame.net/hyrulecraft/ Downloaded the map, ran around for a while checking out the sites/villages. Pretty awesome.
It seems the retaliations have started. http://news.bbc.co.uk/1/hi/england/merseyside/4667379.stm http://news.bbc.co.uk/1/hi/england/hereford/worcs/4669039.stm