wait for 3.5, i think there will be AO baking and the use of multiple textures on one tool. i can't wait. i think people with macs are already enjoying these features with the 3.12 update. from zbrush central - Increase Polygon count - Multiple textures per tool - Multiple Displacement Maps per tool - PUVTiles, an enhanced…
Absolutely narcotic. How can you stand to put in so much detail? Do you have some sort of streamlined process that gets you quicker results? Or are you some crazy nutbat with a replenishing bag of patience pills.... At any rate, this is really something quite spectacular. I just can't express the OMG-<3-OMG you deserve.
outsourcing has been around in the game industry for a very long time man. Splinter Cell: Pandora Tomorrow and Rainbow six 3 were made in Shanghai. Streamline studios did a large portion of the content in UTk2k4 and they reside in Netherlands, they alo did content for Saints Row. The fact of the matter is, if it wasn't for…
Actually n64 and Ps0ne both stated that their hardware wasn't designed for 2d games, the sidescroller genre is ripe ground right now though. Gauss: Cool game, it has some nice effects, the characters look a little rough though. The GBA has become a home of sorts for sidescrollers, well more like a renovated whore house..…
Kind of...but alot simpler to use, with big buttons and shiny interface features All of the tools would also be more streamlined to use, with a different setup to the way they work. The intention is that you get to create professional demo reels in as little time as possible with great ease of use. There is always room for…
Yeah, I didn't really know what I wanted this guy to be, just that I wanted him to have some streamlined sort of skeletal connections coming out of the back of his head.
Im pretty sure we could have some sort of mobile theme ? With less info displayed, scaled down pictures and so on. Kindof like facebook mobile, which turns out to be much better and more streamlined than the original website!