Here's a monster sketch from the other day.... started off as some kind of spider hybrid and ended up becoming a zombie like a lot of my stuff. Think I might have a fixation.
sweet thanks guys! I will check them out, I'm trying to convert google sketch up data to Unreal so if you guys know any tips and tricks feel free to share.
You need to study more anatomy. I recommend taking a look at Gottfried Bammes' sketches or just typing in 'anatomy' in google or pinterest, and looking at those images while you're sculpting. Good Luck ;)
Continuing with my daily landscape paintings. This is technically my third day, but my sketches yesterday were reeeeaaalllly rough. Today has been better. I really want to push the drama with the lighting.
Started work on some sketches. Bio mechanical AK47 for the covert. MP9 will be anodized multicolour and have different colours for the different ranks of the spaceacademy. Logo is still up in the air. Dark retro future deagle.
You high poly for this: Did you sketch the HP at all, and if so, did you end up having to retopologize all the elements for the final high poly model to get the clean edges, etc.?
The final output of the Challenge ! the reference is taken from online. Tried to capture the cuteness artist drawn in his sketch. Check out the high quality image on Artstation https://www.artstation.com/artist/ashraful_mobin model
Hey pior, I think this is a really great piece of advice. I've been playing with the thought of doing a character sketch with these attributes for a while and your echo and link pretty much resonated that. Thanks a lot!
nice shapes on the nude version, hope you can port that over to the suit as well, i know it is still a sketch, but it looks rather lumpy and the shapes are pretty weak and could use some boosting.