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Re: Substance Painter | Baking : Mesh faces seem to be flipped
Reply by
Benjammin
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Apr 2022
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Adobe Substance
If you've mirrored your geometry this can happen. In Maya I would freeze transformations (not sure what that's called in Max) before exporting.
Re: Flipped normals display darker
Reply by
kat_sta
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Jul 2019
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Adobe Substance
I gave up on this and just duplicated this hand and leg and freezed transformation so the scale is not on negative value. It works fine :)
Re: Perspective Extrusion
Reply by
Eric Chadwick
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Apr 2019
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Technical Talk
In Max, I would select an edge loop in each hole, set the working transform to the light, shift-drag, Scale.
2 results
Re: Maya Grouping Problem
Reply by
polytim
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Oct 2013
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Technical Talk
Just for your future reference, that "empty group" is not just some other Maya group, it's your mesh's transform data.
Re: AnimSet Editor - AnimSequence - Notifies
Reply by
Vailias
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Aug 2011
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Unreal Engine
well if its a coordinate space issue, then change the spawn code to transform the worldspace position of the bone into player or camera space.
2 results
Re: 3ds max Multipler curve
Reply by
Mrfred
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Feb 2014
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Technical Talk
Good call, but I would loose my freeze transform tracks :\ I think ill have to go with scripting
2 results
Re: Spacedraw for Android
Reply by
Daingerbydesign
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Feb 2016
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Technical Talk
Not buttons per se, but when a transform is invoked, divide the box on the left into x y and z, is what i meant.
2 results
Re: 3DS Max, Shift dragging offsets the mesh
Reply by
cptSwing
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Jun 2013
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Technical Talk
Aye, gave up on that one as well. Can't remember whether I checked the mesh for object-level transforms or not, though.
Re: Why don't big film studios just use Blender?
Reply by
JedTheKrampus
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Jan 2016
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General Discussion
Use the transform hotkeys!! G, R, S, X, Y, and Z. Blender's manipulators are way too fiddly to be useful.
5 results
Re: Modo - Curve Extrude Issue
Reply by
igi
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May 2017
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Technical Talk
zeroing the mesh transformations before the task could work. select item(s) go to mesh properties and zero all.
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