Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush.…
This has come a long way, it's getting better and better! The metal hoops make it more obvious how low poly this is. The whole thing could use more sides around the circumference, wood and metal together. For a portfolio piece I wouldn't worry too much about triangle counts, except to keep it within a reasonable range for…
While I agree that it is probably best to start from scratch, you could also: 1. Work on a more simple prop now, with polycount's feedback, and the come back to this asset later and try to put what you learned into practice here, or 2. Go back to the modeling phase with this asset, and maybe just concentrate on one small…
"TAQLKIN FIRE and WATER DRAGONS" by kp and b1ll AND MULTIBABEL (http://tashian.com/multibabel/) IT WAS a little while of the TWILIGHT, the age of the FEAR. This Drache of the fire destroyed a city with its breathing of flames. It was the extreme children and the opaque person. Then of no part, this WATER DRACHE omits in no…
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Yeah, I'm following very closely because my livelihood is based on the auto industry. I live in the Detroit area and I work for an auto supplier. One thing I can verify is it is dreary here. The housing market has gone to shit.... there are so many for sale sign, that they look like political campaign signs. My company has…
Heya all, I haven't posted here at Polycount for a while, and thought I'd help contribute. I used to work at High Moon Studios until the whole Activision - Vivendi merger thing, when they laid half the studio off. In the meantime, I've been working with a few friends on an UT3 multiplayer mod involving a bunch of…
By ideally share the lowpoly part, do you mean just show the low poly how it looks before. Here it is how it looks before. If you mean the whole model i can do that. For the second part, yeah i see the texture set for master was set to low so i set it to 4k size and got this result When you mean "using some debug texture…
Outer: The general reason for having a dummy as the skeleton root with zeroed transforms is so the entire body can be animated while having a static point of reference in the scene and exported animations. So you can animate a "flailing falling backwards" animation or somesuch, and the character will always fall backwards…