Awesome debate thanks for taking the time to do some research it's eye opening, great stuff. soo... what I said before? I live in a near sunless state now but I've lived in Mesa & Tuscon Arizona, South of San Diego, Minnesota, Australia and New Zealand. The last two only for 6mo each, damn visas... but the others where 2…
Hey, this is looking sick!! My biggest critique so far is the depth of the ridges vary as you go along. They should be more constant. I've only done cars for animation, but I've read a few times on here that people just make high poly models of the cars and stick them in the game that way. If it's a car focused game, you…
I've heard nothing but good things about the 768MB version of the 460, only that the 1GB is the better deal for the money. I wouldn't sweat it too much, either will be a whole lot faster than what you have now. As to the RAM, I'd just stick them all in and go for it. You're not going to hurt anything by trying it. Worst…
I agree with Grump - the green grass texture is noticeably tiled. I'm always stuck on little details like that but its one of those things that really sticks out when you look for a couple seconds. The cobblestone/bricks aren't AS bad, but looking for a minute also shows some tiling. Grass and grass-like textures are…
Once again I know that I really don't have a place in this argument since I'm not "in." However I just wanted to mention one thing I noticed, which is the 'shipped titles' experiential requirement that so many if not all companies desire over everything else. Of course if you're shittonnes awesome then you may get hired…
Hey Shay, really good progress! The face is looking really cute, but I did some tweaks to what I personally think might improve the look. I think the under eye hollows are too prominent and high up atm, and the other big thing that stuck out to me was the hollows on the top lip, under the nostril. I think you could go down…
I think you have a pretty good base texture going here. The main thing that jumps out at me is that it could still use some scuffing up- the texture bsses you've used are a little distressed and you've started putting some damage on it, so why not go whole hog and make it look like it's been carted around by someone who's…
The first thing I noticed is the concept itself is everything is a box. The ground is a box, the building is a box sitting on a box, the bridge is a box and the cave itself is probably an inverted box. I'm reminded of the Cardboard Box Factory in The Simpsons. The commentary explained how they want it to be boring by…
[ QUOTE ] You gotta mix things up. If you let your life become too routine, it's gonna sap your creative juices. [/ QUOTE ] I couldn't agree more. Get out and visit a place you haven't been. Visit it at a different time of day. Find a busy place with a lot of people and just people watch. Chances are if you hit a creative…
I like it. However it doesn't really reach for any technical high bar. It's a cylinder with a floor and some pretty textures. Not much to comment on. BUT it does look great. You could try adding a curve or a bend in the hallway instead of a bright light. It would give the scene more mystery. Copy what you have ahead of the…