Honestly? Is it a step in the right direction or a step back? Is a job at a super market a step in the right direction or a step back? Money aside, is it closer to what you want to do, or further away? Is the lack of passion because of a lack of skills and maybe fear, or do you really just not like that kind of work? (much…
I see this as maybe several steps. First step would be the differing vertex normals on the highpoly. Can this issue be avoided? If not, can it be fixed? If it can't be avoided nor fixed the next step might be to see if there's any way to bake which won't catch these small differences as color variations. At the moment I'm…
Okay, so I got some time to test Pior's method out and initial results look pretty good. This was my first attempt so ofcourse we might achieve better results with some iteration. I'll try to make a step-by-step video soon to cover the whole process, but it's pretty simple. Programs I used: Affinity Photo - for conversion…
i think you need to think about the materials a little, is the carving done onto stone,wood? is it framed in wood? are animals gold? imo i would add faded paint to the engravings on the tablets and a couple of big but thin fractures across them + chipping round edge. for the steps id say you are going for an imperial…
After updating to 2.3.2 I go into NDO to work and it keeps hiding everything after nearly any updates... add a selection convert to normal go back, tools are gone... garf
You honestly don't see the difference in execution between this and your image? Proportions are more than just the length of the arms in relation to the torso. It's the girth of the arms, the size of the eyes in relation to the head, the momentum of the curves. For example, if you place your hand and lower arm flat on the…
Added vines and stems to my plants. Here is some ref for the type of creeper/liana: I actually made a base pattern for the leaves in substance designer, and made it large enough so I could move the leaf UVs around to get a few variations. I was able to model high res versions of the leaves since the splits on the leaves…
OH WOW!!!!!!!!!!!!!!!!!!!!! in addition.. i really like what was done with the sand in the game. i think i read somewhere it was derived from the snow in uncharted 2, which is really neat. super impressive how the sand reacts in different ways depending on where it is or what type it is. i.e. when stepping in the sand, the…
Hello, because I always had problems with the icons in my own game and the creation of icons in other programs is more time consuming, I have created a user interface with which you can quickly and easily create your own icons internally in the Unreal Engine 4. Now available in the UE4 Marketplace:…
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…