Hellblade II looked really nice, it's being made with ue5 But it's not only the graphics. It's the animations as well, and the little things that seem off. Even with PBR you cannot get 100% correct lighting, nor with SSS 100% real looking skin. You can't have real time characters with many polygons that adhere to…
First, ensure you have the textures assigned in the material bar: toolmaterialsassetsbar [SpeedTree Documentation] Second, check how they are being packed: expgame [SpeedTree Documentation] I don't have it installed right now so can only point to docs. IIRC, you need to manually generate the AO by clicking the AO button up…
Heres another update! I added tesselation to the snow terrain to give it more volume and form. I aslo added some SSS to it. My mentor and I decided to change the spaceship design because the first one was an original concept of mine but it just didn't live up to the quality bar. Here is the new spaceship. Its a design from…
Happy to see it finished! Great work Lou! Is that the normal size of a musket, it looks rather large. Looks like your face texturing could use some SSS and some more loving. But what's best is that you completed a whole character. Onto the next! Good stuff dude Also your eye shader is a quite off. This marmoset breakdown…
I appreciate all the feedback, really. I will be making changes to the environment. I've had a hard time with that spruce tree. This will be my third time so I'm going to remake it entirely and see if it looks any better than what I currently have. @ikblue About the flowers and grass they aren't using any SSS because atm…
somethings up with the smoothing groups/normals on the candle stick holder, and the PBR colour/spec feels off. - the cushion folds and fabric feel unrealistic. And I'd expect these objects to show signs of use, slight fading, indentations of previous user , candle stick wax building up over the base of the holder on each…
I will be taking a beauty shot in mental ray with SSS so am kinda worried whats gonna happen down the line. As for UDK I hadn't thought of that! Will check and see. Another problem is I sculpted in Geometry HD and now am in the Zbrush Deathgrip cant take it out put anything in. :D D: So am doubly nervous as if anything…
More updates this evening! Faking eye shadow seems to be the best way to make his eyes look nice: I have also stuck some default Substance materials on the body to see how they look because I am getting way too ahead of myself :'D I shall refine them further though. I need to make an SSS map for the body, make the colours…
I spent a while looking at this myself. Two sided materials just look wrong and don't work for plane heavy foliage. It doesn't matter what you do with the normals, the backface of a two sided material just always looks different. And the SSS currently in UE4 isn't very good... The normals don't seem to be the issue, I've…
Got my textures hooked up, its the same ones I painted a year or so ago so I may still do a few tweaks, especially to the secondary maps like SSS and such. I also started my skin shader, below is a pic of the layout for anyone interested. Keep in mind it uses Directx11 Subsurface scattering. The material is still WIP…