Thanks guys. I haven't been able to do a whole lot the last few days, but I'm trying to get a little in every day. Started working the base of the skull. It still needs a lot more work, but I'm going to try and get quite a bit more finished on the skull tomorrow.
thanks guys.. i bought a rams skull on ebay, the horns actually slide off the skull with a little muscle, i can put them back on after i make my mold. but i still have a lot more sculpting to do, haven't got in there to do the fine details yet.
A lot of good points. I like the model but feel it needs some color separation between the horns and skull. In game side/top shots it just bleeds into one shape. Some gradient (dark at base of horns) fading to light eeither on horns or skull would help a lo9t I think/.
Regarding the face: Change up the skull structure. The highest point of the skull should be close to the back. I like to think its aligned with the ear Make the eyes a bit smaller There should be enough room between he eyes to place another eye Make the neck a bit longer, Some Ref Its male but its all i got :(
Thank you for the great feedback! I will make a new bag and add smth cool to the staff. I hope I can find someone to model it. :D Btw. the bad is some kind of a skull too. :D But back then I hadnt this primeval theme in my head. I may change it in to a other skull. Back Piece is now finished
That is just AWESOME! I get inspired Lighting is cool. U`ve done a great job. Pitty though it is not in-game. Yet I`ve got one comment. The skulls in the very foreground feel being giant instead of being very close. They seem to belong to the same spacial plane as smaller skulls on stairs. Anyways, ur environment is hot!
Indeed, edgeloops are mandatory to simulate the facial muscles: http://img248.imageshack.us/img248/3530/expressgw3.gif Poly regions by Bunk Timmer: Dont hate the skull! seriously you need to imprint the structure of the skull into your brain so you can represent the planes of the head correctly:…
Because I am not busy enough on this project, decided to take the time and tpose the dragon, rather than just sculpt him quickly in position... Also added skeletons (kodo!) and going to make an Alliance human skull, and possibly a deer or Tauren skull, depending on how often Zbrush decides to crash on me tonight...
Your skull textures look a bit too blurry and blobby on the skull for how sharp they are around the horns, can we see your texture map? Either you need to work more detail into the texture, or spend more time maximizing your uv layout. Good work so far, bring that into the scene!
that face doesnt really look connected to the skull beneath it, check your head shape by overlaying a skull in the side view and front view. He seems like someone in his early 20s in the cartoon, if you could use that actor as reference but seriously make him seem younger and more fun looking perhaps that would work.