This is looking really good!! It's a shame you lose the finger prints when you're further away, those turned out really good. I can't quite place my finger on it but the light coming down seems like it's too sharp for something that came through windows that have that much distortion/grime(?) on them. Thanks for sharing…
Definitely looks like an ultralisk! Here are a few things that popped out at me: 1. Your material definition has certainly improved but you could probably push it a little further. I think your 'bone' areas look good, but your 'flesh' areas could have a bit more wrinkles and folds. Something along these lines: And then…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
pretty awesome colours! it seems like the sculpt isnt very sharp in places it should be(teeth, edges of fins etc)the whole model is just a little bit soft? Could also do with more small folds in its skin to emphasise the massive size? If this is due to a particular art style youre going for then please ignore me :P eg this…
True but you can also do blending without using material layers. Just by having a material ID and certain colors assigned to certain textures which are tiled, this seems like the optimum solution for me because that way you can share textures for various interesting effects, while still keeping things nice and sharp within…
I think that if you make sharp edges to the ribcage and pectorals you should threat the rest of the body with some shar edges as well. Like to the triceps or the knee caps. It feels like you're using two different styles.
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
Hey everyone I’m sharing some of my past 3D avatar work I focus on creating stylized characters for VR platforms with attention to clean topology performance and visual quality Feedback is always welcome Contact me on DISCORD