Thank you Nicolas! Now I know why I should use Aliases and that"s great. But how do I use them exactly? I can check/uncheck them when I export a substance with dependencies. What if I just safe it like a normal .sbs? Does it have to be just in the Folder which I declared as my Alias-Folder? To see my 'Aliased'Substances,…
Hey Lead, unfortunately, the ID Preset system is being reworked - so the current method to achieve standardized texturing across different models would mean applying Smart Materials manually. ID Presets should be functioning normally soon, please accept our apologies for the inconvenience. The reimporter may have issues…
You can take extra brushes out of the main Zbrush folder and keep them in lightbox. (I would be careful and research before you do this, some brushes have to stay in the main Zbrush folder or Zbrush wont work correctly.) I personally made three custom palettes with 8 brushes in each and hotkeyed them. After I did that, i…
3d texture painting with a normal map showing, using photoshop brushes. And a pony. Something to sort out the render order for alpha stuff in Max would be cool. Like if it moved the pivots or re-created the objects in a specific order, just to make it look right for viewport rendering. Folder shortcuts from a sidebar on…
[ QUOTE ] BOOO... - Version 2.0 will have 1080p and a 120Gig drive and the capacity for custom codecs and run smoothly at 1080p. [/ QUOTE ] I doubt it. if it's got the new mini-OSX onboard, and apple will probably release updates to quicktime, then you can almost certainly install the right codecs for it. (codecs for…
The instructions say to place it within your "plug-ins" folder. But to be honest the folder structure between maya 2012 and 2014 has changed slightly, so I can't be sure of anything. I like that the r7 curvature map places convexity and concavity in separate channels but still in the same image. Then I can use them quickly…
aha yeah i didn't take that into account. I tried to find a unified directory so people running multiple versions of max would get the last saved settings in all versions. But since i never really setup a different project folder inside max itself it's always the standard one i fixed it by saving the ini file in the max…
the additional tab will have a slot for the first weapon you compiled. click the button and it will show you a folder that has your item in it, then search for it. (example, compile fist weapon named 'first weapon' then compile weapon 2 named 'weapon 2' While weapon 2 is in model viewer select 'additional tab' and it will…
you could code a proggy with c# (pretty easy) in that you reference an image lib that covers teh formats that are in your folder (geting the names would be more complex, i thing system.path does the job tehre) then you just load the metadata of the images (specialli with and height) and divide them with/height if the…
I organize my stuff into folders sometimes, other times I just dump them and scroll the folders are more to organize what I don't need unless I revisit something instead of what I do, as you only tend to really need the reference for the length of the project. Textures are a bit different have a highly organized system for…