If you do these challenges such as Dominance War, Unearthly and Comic Con with no prizes I'm sure you will be surprised at how big the competitions still are. People who do these challenges are not doing it for prizes, at least the people who actually finish these challenges are not doing it for the prizes. Growing as an…
I’d suggest modding an existing game. This will give you key insights into many of the constraints and challenges of generating game assets. It’s also very accessible, there are lots of communities for modding support, resources to learn from, and tools.
Small things: King is dead :/ Towing truck, based on ZC WANGs cool concept, subject of the current Bi-Monthly challenge. Like the concept, but don't have the time to make a proper challenge entry.
So, looking at the last character challenge results, I have to say that you guys choose much too complex characters. Even the anime ish girl from last month is a bit of a challenge because, for the most part, I see individuals who need a lot of direction in anatomy sculpting attempting to create stylized faces and it just…
Thank you,i hope in the end when i finish it can be a nice center piece for my portfolio. Its been a bit more challanging to the type of work ive done in the past which has been gritty and realistic. Im trying to have it where there is alot of color in the environment so i have had to plan for this type of style to get it…
This is something that I think should be pushed on most students, well said professorXXX. Thats pretty sweet you guys are doing some Zbrush workshops over the break preping for it, great idea. Hope it dosnt get delayed anymore though >< @kies.matt the class Advanced Game Modeling and Texturing is a class that dose what the…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
The challenge is that even if we as devs/artists see the games we've worked on as art, or its content to be artistic at the end we have no ownership of it and for the end user, this is a product they are purchasing. Its why I added, what the audience feels about it. You can assess what the audience wants through an…