THERE CAN BE ONLY ONE!! but seriously heed every bit of advice these people have given you.. when I got my first assignment from school it was to make a ball bounce... we never even looked at it. (That was the only assignment besides make a short animation. - my school sucked balls) Everything on this page is gold - let me…
Thanks a lot for the comments, it's much appreciated........especially considering the work may be hard to crit because of the nature of the assignment given and that we tackled. Like we've said, still got another year left until graduation, so hopefully in that time we can both individually work on our portfolios and put…
Material IDs are for assigning multiple materials to a single model, but they are assigned per triangle (or per polygon). Material IDs do not blend, they are one ID per face. Material IDs cause the vertices to be duplicated along the seam between the two IDs. This increases the in-game vertex count, which is not really a…
AD.2,3- Assign one smoothing group to the whole mesh or piece like one step, after that select a face or a group of faces (like the whole side of long stair) and use the script. Select the other side/ the other face and use script again ect. I had to make break/hard concave between steps, right? I did it by assigning…
If your model doesn't show up in Quixel try the following: a) Make sure it is scaled to real world values b) Make sure the object is set to 0,0,0 (center of the scene) before export c) Make sure you triangulate your mesh on export. DDO does not triangulate meshes as game engines do, you need to do this manually. As for the…
If you think you can use a unique 512 texture for every item in a mobile game TODAY, you will have a very, very small game or a phone emulated on a PC. 'OMG but in crysis they'd make 2 million poly weapons and bake them to 4k textures on a 5k mesh, Your lecturers don't know what they're saying...' Maybe, but 4 times??? as…
I like to make all my materials right off the bat, name them and then drop them onto the right mesh chunk. Once everything is assigned I start adding the textures. Right now sometimes I loose track of what I have and have not assigned. Ultimately this is a really minor thing and it dawned on me that I could just tint my…
1. Yes you can. 2. Just use OBJ, it will caputre the UV's and all material id's 3. Answered in question 2 4. try with obj, or re-assign materials in max. 5. just export as fbx, import from the content browser, than separately import your textures and make a material from the content browser and assign it to the mesh in the…
I get exactly that! My head would be spinning with 3d related stuff, and I might actually think I'm still working on whatever project I worked on during the day. Sometimes I try weird shit like straightening out my blanket so that it's "unwrapped properly"... and even think it contributes to my current assignment.…
yeah hrrrm. I might switch back to maya 6 or 6.5, I never had the problem there and I actually havent found anything I'm especially attached to about maya 7 yet (except for that nifty camera-zoom when you frame up on an object! whee!). Daz, oddly this problem only shows up on specific meshes (and all instances of that…