Unity asset store is a viable option. It's definitely not a lottery in any case though, you just need to approach it properly and substantially. I.e, not just publishing random assets randomly, but coming up with a business plan and thinking through your approach properly. What do developers want when they turn to stock…
This is an awesome idea, I don't know why. It's a cool unexpected combo, putting a piano in the middle of a rocky snake shrine type place. The only thing sticking out to me is that the piano's design seems too regular for the context of the setting. I can see that nice ornate detail in it's texture though. If your heart is…
Yep. You could paint dirt into the corners if you'd like but it'll be noticeable when you flip it around and what not, which might look strange. It depends on how the asset is being re-used. Quick 2 second mock up using cubes for how the rocks could be arranged for the base. Geometry is cheap to render. The # of assets,…
Ok, I've fixed the environment plane for this. I re-sculpted in mudbox. I also changed what type of terrain it is from soft soil to hard rocky terrain. I then went in and fixed the tires so that they aren't all pointed the same direction and changed the angle of the gun to a more combat ready position. I also fixed my spec…
Nah I meant the rocks and you should prolly make it all your own stuff except maybe the ground, it's for learnin man! Also you should overlay a rocl texture on that and then use a cavity map baked from a normal map for get those edge details and whatnot, that's a good place to start. The arena net art test got canceled so…
have you killed people? or cats? maybe a bird? i thought i was a cold person, at least something moved deep in there in the cold rock i call a heart, but you? nothing? dude, you're seriously fucked up. did your mum lock you up in the closet every day after school? or maybe she burned your toys when you were little? maybe…
[ QUOTE ] Lockpicking rocks. Took me a while to figure out exactly how to do it because they explained it pretty poorly, but now that I know it's great. I have a low security skill, but I managed to get by a "very hard" lock yesterday. And when they say very hard, they aren't kidding. The tension when you've only got one…
Week 2 Rock Designs Rock Zbrush Sculpt Low Poly Decimated in Zbrush brought back into Maya. This is just a automatic UV. Very messy... My UV islands after Baking Results from Rocks Substance Designer Rock Material Textured in Substance Painter
If anything and assuming that you are using Topogun3, it could be worth giving Topogun2 a try to check if it also exhibits the issue. It's always been rock solid and has pretty much everything one may need anyways.
Also the rocks could do with some z-brush sculpting. They have a tile-able texture, and I've never done a tilable rock sculpt in Z-brush before. I'll certainly give it a try though. The ship is blending in with the rocks and getting lost. Maybe I should change the color of the rocks?