Finally gave in yesterday for the $50 black friday sale. I'm more of a substance designer guy, but some things about ddo have always appealed to me - built in library of smart materials, preset masks, overall speed of the workflow and quality of the results. I get the suite v 1.8, and in the first 10 minutes I've ran into…
Im taking a chance to see if i can send you a good resolution of my sun setting but i don't think that it's gonna do it Here are the most principal setting of all lights and environnement parameters CHECK THIS OUT THANK YOU!!! So my Sun parameters are : Target Spot Casting Shadow with mental ray Shadow Map A Multiplier of…
This list doesn't make a lot of sense, I think. The 'in-eye' density of the pixels/dots varies wildly if you graph it out: I'd say that generally you wanna strive for a PPI density of at leastDPI = 200/(distance in feet) So 1 feet = 200 PPI (phone in hand) 2 feet = 100 PPI (laptop/desktop) 4 feet = 50 PPI (no idea what…
Hi, something like Zac's build should last you a while if you can afford $1525+. If you don't go for the 1440p monitor, or buy one of the two Dell monitors at a later time it's only ~$1325. Or maybe something like this: http://pcpartpicker.com/p/3qW4n (it's basically the build Zac suggested, but with concrete picks for the…
thanks everyone :D Making me feel better, I didnt get the position at the company I did the art test for. They wanted someone more senior :( But I did sign my full time contract at Starbreeze today! So that's cool. :D Hmmm, I think I might have another look at that thumb, even though everyone loves it, I feel it might be a…
The only thing that *needs* to be linear space is a normal map, though it makes some sense for roughness maps and metalness maps to be in linear space too. However, there is no requirement there, you can have sRGB roughness and metalness maps, you just need to author and preview them as sRGB. The problems arise when you…
Looks great! I really like it. 2 things really quick. The inner part of the iris, the black part, is actually a hole with a clear lens over it, it reads (and bakes) better if you handle it as a hole not a bump. He's Two Face but right now more like 70% normal and 30% disfigured. Sure you can do whatever spin you want on…
You can use skin utilities, in the Utilities panel. SkinUtilities>Extract Skin Data To Mesh. This will copy your skinned mesh and saved the skinned data inside of the skin data mesh now. Then you will need to right click and copy the skin modifier on the old mesh and then delete the skin modifier on the original mesh. This…
Well, I have been using Maya LT for a while now... For me, Ill be switching to steam version for sure. I already love what LT did for me in 2104 (assets for 2 games and starting my own venture now) and cant wait to use all the new things 2015 offers. To me, all I need is a solid modeler and though I am a max guy at heart I…
Bike-Zoomin' down a hill on my way to work. Riding on the sidewalk like the carefree young idiot I was. Came up to an entrance to a condo. She was looking the other way for on coming traffic. Very very lucky? I was coasting with left leg down, right up. Her bumper hit my right peddle. If my right was down her bumper would…