Here are some "current gen" examples. Horizon Zero Dawn (don't mind the tech talk there's a short piece on tree creation towards the end): https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2018/presentations/gilbert_sanders_between_tech_and.pdf Here the bottoms of the tree have more detailed meshes because that's closer…
MBZ rifle I built off a concept by Weihao Wei, tried a few new things to up the presentation of my model on this one https://www.artstation.com/artwork/48E6Z4
Hey all. Just gonna throw this one in as late suggestion for a hard surface env. I found this piece very interesting with its lighting, glass ceiling and blend of architectural styles. Surendra Rajawat https://www.artstation.com/artwork/48agAq
Hello! the gladiator dude is finally done. Here are some renders! Enjoyed a lot working on him. I imagine him being some kind of slave. Quiet, towering, and very dangerous. In his collar it says 'Damnatvs anima' which means 'Cursed soul' in latin (Or so was the intention 😂) Feel free to visit Artstation for more!…
Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…
I already saw this and is not the thing helping me at all , Here is how appears normal channel ... https://i.gyazo.com/4ab212a302c65aaa41371b257efd7131.jpg But the material instead look like this ... https://i.gyazo.com/488b83c37b9a77a541ea35d1080e4b84.png What I am missing?
Oh also, you are probably aware of this but just in case as it hasn't been mentionned : Maya has two different models for face weighting. So who knows, maybe one might fit your needs better than the other.…