Thanks for the constructive critiques! I appreciate it. Shrike, I developed in 3D the concept from atomhawk: http://atomhawk.deviantart.com/art/Grenade-Sketches-380815098 Anyway I understand the point :) Maze: yes I agree, materials (metals) were more realistic without texturing, but with all the dirt and rust it got quite…
Hi my name is Fernando, I'm a character animator and i live in Brazil I have interesting in your project. This is the link to my showreel, hope you like: http://vimeo.com/38120350 Best Regards
I got laid off from Day 1. As did 95% of the Silent Scope team. Merry xmas guys. If anyone needs an artist, hit me up. I'm jumping back into the mosh pit of unemployed! It's on Gamasutra now. http://gamasutra.com/view/news/38934/Major_Layoffs_As_Day_1_Studios_Loses_Konami_Publishing_Deal.php
Hopefully this can be of any help. It's a wheel I made some time ago: It has 380 tris but you can reduce the loops on the center area and make it plain and add some extra rings on the whole wheel to make the outer curve even smoother if you want. This is the texture I used (512x512): // edit - check the posts below for…
1. Agreed. Don't try to argue with me. I have an unhealthy compulsion to defend my statements. I think I might be this guy: http://xkcd.com/386/ 2. No, I'm not bad. I'm just drawn that way. ;) 3. It's not an openness to it. I just don't see the benefit in fighting a battle nobody can win. I do see opportunity in it. Even…
4096x2160 (4K) is the cinema/projection standard (what high end projectors at theaters tend to use). 3840x2160 (UHD) is the broadcast standard and what any 16:9 display (the vast majority of displays) would use. The difference between the two is about 6% horizontally, entirely trivial for anything we would be concerned…