just try it dude ;-) I can do it with 8 added tris, and give possibly 25% of you t-page back, if the engine allowed for open edges (some dont or give artefacts then i can do it for less or mirror the window too)
i thought that the youngsters are pro remain ? i think 90 % of leave votes warent teens but old ass parents and grandparents that aren't doing this bullying on street. my opinion a 18 to 25 year old has no clue. they are remote controlled voters.
[ QUOTE ] felt like some half-assed sci-fi fps that was failing at tryin to be funny [/ QUOTE ] Methinks you havent played SS before? Still wish they could have kept it under $25... $30 is starting to get hard to swallow.
I really lucked out, my office at work has great ventilation, and my townhouse isn't too hot, although the downstairs is 25 degrees cooler than upstairs, I just blast a fan and of course leave all windows open.
32-36. Freaking inferno out there. I'm glad I paid the 190€ for an AC unit. I can't sleep well when it's 26 or more in the evening. Doesn't help that my room stays at 30 when it's cooled down to 25 outside.
If you are asking its too much for you =P But serriously what are they going for? It has to be a hefty amount if he only made 25 of them. He should farm out production and make a killing replacing those littl wooden poser figures.
If you're gonig to render with a skylight dont ONLY use a skylight, it looks really bad. Try turning to to 25% or 50% and adding in a omni/point light or two and give the material some specular as well. example: http://www.johnyontehspot.com/pix/dfactoguyrender01.jpg
WIP #25[More textures + Some lanscape work] Made some more textures improvements. Also work a little bit with landscape, made roads and paths. Add some fx-es from different unreal packages: fire, god-rays
Is it important to have the same amount of keyframes for both the walk cycle and run walk cycle? (for UE4 character animations) My walk cycle loops at 25 keyframes. However, the guide for the run cycle uses a 20frame run cycle. Is this an issue? Thank you.