Namco Bandai disagree. As do most of Japan. And the Japanese are extremely environmentally conscious (barring of course, the unavoidable Fukushima incident). Also, there are only 128 Million Japanese.
$120? can't you just get the trial and then turn it into a regular subscription, like with other MMOs? that should get you at least lich king I'd assume?
Here the version 1.5 with the new installer: download Let me know if there are problems. :) The vesion 1.6 is almost ready, so the new installer will be included in the next version.
already done ^^ but 128 should be enough no ? it was 32 by default .. this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad :( (
Game ready model of a Carl Zeiss binocular. Done as a side project to practice modeling, texturing and rendering. 4.484 Tris, 1 Texture Set, 128 px/cm at 4k Pretty happy how it turned out, what do you think? What can i improve on?
You don't really have much choice - it's a kernel based filter whichever way you look at it and since it's parallelised already you have limited options in terms of making major speed improvements . The only way it really gets faster is to do less work. If you chain 8 of these with kernel size 16 in a row it will be a lot…
Hey when you get down in the dumps what is each persons way of dealing with it? Crack-Cocaine? Meaningless Sex? Driving at 120 drunk? Base Jumping? Fighting bears in the wild? (Yea Im having a bit o fun with this)
Hi ! The material preview of Maya, on a sphere, is really boring, I could not recognise my 128² tex on spheres. Is there a way to show materials on other premitives or just on a plane, in the Hypershade ? I searched but didn't found anything.
for very lowpoly chars i usually prefer cylindrical projections and just tweek some uv's here and there. pelted stuff is really hard to paint on, when you're very lowres like 128.