Second Son is supposed to be around 120k for the main character http://www.gameranx.com/updates/id/21382/article/infamous-second-son-used-120-000-polygons-per-character/
http://xbox360.ign.com/articles/113/1134855p1.html Rumor from IGN is that it could be sold, not necessarily shut down. I hope everything for anyone over there works out.
here are the final screens ds resolution full beauty 1100 triangulated polygons 2 128² and one 256² texture with some free space for additional cars comments please
Was trying to sound that 512 was small for 250 polys... Damn internet with the sarcasm. (just to clear it out, i agree with you, perhaps a 128 would be the most correct i think )
I just noticed this but could it be that his legs are uber- long stretched? To me it looks like it was scaled by 1.25 till 1.3 if you compare them with his chest and arms
True. It was using the integrated graphics and the 1.3 processor versus the 1.6. Not sure how much that would have improved performance. [ame] http://www.youtube.com/watch?v=CrOq5ScFLUo[/ame]