1.5 YEARS out of college at AI in Portland before I landed my first gig. One month is nothing. Keep working on your portfolio and take what ever job you need to in order to make ends meet.
I don't think 110% pixel density compared to other props is going to make any visual difference. Make the UVs fill the square if you want to texture this uniquely. Currently it's a horribly wasteful UV layout for no good reason.
So Ohio is happening via Cobb: http://www.commondreams.org/news2004/1115-06.htm Nader is getting New Hampshire in part also. At least now with third parties doing this neither of the main two can whine about the other.
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
Why max is actualy terrible. :P So I got up this morning and went to school on autopilot only finding out my classes didn't start until 1,5 hours later, so I decided to venture into the game department and try out max again. After having had a chance to try out max again (v. 9) I actually think max is a terrible mess.…
Thanks Fuzzio. I think it was up to 1.5-2 million polys. I use Hi polish a bit more than Trim Dynamic but did use them both. I also used the Dam Standard a ton then Pinch to tighten up lines
Model of an antique monkey wrench. 11k tris and 4k textures. it has so many polys because i decided to leave the teeth and knurling in the low poly because its a portfolio piece and i wanted the extra detail. https://sketchfab.com/models/40baeb0f8e89488391d139e1c6cda1eb
Here we go, bake done :) A few things to touch up. There is a 2k map for the Rifle and a 512 for the shell. 11k tri's hopefully I will get to texturing pretty soon :) The different images show what parts that are moving and have no intersecting ao on them.
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
Give NEX a try, great toolset for maya that made my transition to maya a whole lot smoother: http://draster.com/nex-1.5/ Someone told me that most of these tools are in the latest version of maya(2011), but I've only worked with maya 7 and 2009.