I have yet to forgive bungie to abandoning the PC gamers. I use to mod for the first halo. In face, I remade Narrows for halo 1. check it out here: http://vimeo.com/15148819
http://www.thegnomonworkshop.com/store/product/153/ this one uses max and zbrush. not a ``first time character modeling`` tutorial if you know what I mean though. Great none the less Happy hunting :)
Yeah, that was what i where looking for i guess. Same friend just told me the the exact same way. Why? Well, try to get 1500 mid poly stones in to a scene and make them look dynamic. It's really hard to work with. Like they bean their for awhile. Not just put there random. I want to use physics on them so that they place…
Ting teeny update.... Not that it's a big deal or anything but we figured we would update you guys on even the smallest of news. Honestly, it's so minor we don't know why we are even writing a news post about it. Of all the unimportant things to fill the community on this has to be the the most trite and paltry bit of news…
ok so i finally finished this heres my final render and will post turntable soon. the character is about 15k and the render is in marmo set with background added in PS C&C would be apprecieted. :D Uploaded with ImageShack.us
Not mentioned in the Wiki, in Max if you have gamma enabled you need to turn on the Gamma Override. See Fig 03 here: http://www.3dtotal.com/tutorial/1531-linear-workflow-a-guide-3ds-max-v-ray-by-dave-fleet-workflow-formats-gamma
Back to the Chopping Block. Modeled out a new blade to accentuate the jagged stone edge. I has increased my tri count by about 150 though. I think the trade off will be worth it.