Here I have the 3D logo of a streamer named Grandpoobear. It's quite late so I'll texture it tomorrow. Oh and I still want to do Bombette! It'll be fun!
There are a lot of engines that don't do AO on the fly, I would even say the majority of games don't have it. Even engines like unreal prebake the AO maps for most assets, which isn't any different in theory than baking them yourself, it just automates and streamlines the process.
Hmm, yea I know what you mean - but I looked at a few pieces of concept art for her and she is really streamlined like that. This shows what i mean rather well: http://www.cineenlinea.net/videojuegos/wallvg/okami5.jpg
I've spent a few play sessions with it now and find it to be really enjoyable. It's a streamlined version of the GCN version, for good and bad (I miss the NES games...). All the same, it's a reminder of why I think the DS is the best newer system on the market right now. Soon as I I get my friend code and Top Pond up to a…
I fully agree; when people think of Speed Tree or other tree modelling apps they automatically think of a magical Make Art button. This couldn't be further from truth, since trees that are automatically generated by Speed Tree tend to either look like crap or be useless for real-time rendering. Getting nice results…
It wasn't all that clear to me that you could click on the image to get back to the thumbnails (I tried clicking outside the image as it's what I'm used to with flash image viewers). The thumbnails just become white squares when viewing an image but you can still click them to change to another model so I'd suggest you let…
I think he is looking for a streamlined way to view his 2D flats on the model. I set up a save/save as action in PhotoShop. It saves the file as a PSD to a specific folder, then saves it as a TGA with the wire overlay and as a seperate TGA without. I then use the material editor in max7 to switch between the two textures…
I need to go to amsterdam... a beer bike. This could be my idea like, Shimmer beer-o-ride! Great btw, hows the work going at streamline? greetings to them.
What you have is very good, but I agree that it isnt all that retro-sci-fi feeling. I think that its just to square overall. Most of the really cool retro stuff has nice smooth sweeping panels. Id like to see some streamlined plates to break up the hard edges and perhaps bring some nice sweeps to the silhouette of this…
Honestly, if your main focus is modeling, grab the trials of Silo and Modo and see if you like either. Both are more streamlined modelling apps, and may suit your purposes better.