Crowd-funding? Hmm... You mean refine it some more, streamline the workflow, gather some user input by offering a testable demo, implement basic animation features while maintaining a simple but effective workflow to demonstrate in the pitch video, and prepare decent video clips that better represent the strength of the…
I honestly think it's in the job description of most anyone with power or decision making capability to make shit difficult for everybody else in the long run - for the sake of saving a little bit of time in the immediacy of the moment. "Fix what we already have? Hell no! Release more products! More I say!" Of course, I'm…
I'm seeing it being used for vray and mental ray mostly, which is great for films. But I'm not seeing how they have a streamlined process for games. Are the hair cards uved? Can the cards be subdivided?
Hey there Kamih - I just noticed that LNP is able to detect which tool is currently being used in PS, as shown by the status line at the bottom. I also notice that there is an override system going on - for instance, it says "Tool : eraser tool (bypassed)" when using the eraser. Is there a way to somehow tie this tool…
Man, the ADN tools are so great. I mean, I have a feeling my techniques were outdated anyway, but this approach is so much better than what I was doing when I was modeling more. There was a great little utility script called GetBent a few years ago that really streamlined the bend deformer process for creating radial…
According to his FAQ page on his website the "We" and "our" refer to the future team he plans on hiring and the backers that will be "helping" build the game through the forum. I can't believe this was one person's work in one year. Planning a kickstarter alone takes months of work. Composing, programming, designing and…
Because it is dated, and does not have the nice conveniences that UE4 does like the clean user friendly UI, streamlined workflow options like direct export to UE4 from like Maya and other plugins and such. Also production engines normally only carry the functionality of getting the environment built, and usually carry very…
Pretty much what gsokol said. Now I'm no expert, but a few tips to streamline the learning process. ZBrush has a TON of buttons. You can pretty much ignore about 95% of them for the time being. If you're just getting into sculpting, you can get away with just familiarizing yourself with the tool pallet, and a few brushes.…
+1 to what Ged said. otherwise awesome. A question, why torque. last time i used it, it was the most heart breaking POS i'd ever set eyes on, bad docs, bad exporters.. Artists Hated it, made the programmers cry daily. Have they streamlined the export process so you dont have to build a scene heirarchy just to export a…
I agree with what everyone else is saying. Even more so, though, because typically "anthro" characters have a body to match their animal head. Bear-people are typically endomorphic, dog-people are mesomorphic, and cat people are ectomorphic. When I think dolphin, I do not think bulging muscles and and body builder…