I agree and being gracious about it would be the best way forward. There have been a lot of times I've had to go back and touch up someones work or redo do it for various reasons. There's no sense in being a dick about it, just like there isn't much room to complain about it unless of course you're stuck doing the rework…
unless I am overlooking something: (within this, since I don't think you would be able to do something like get the distance to for example the box that is furthest away, or store values somewhere). You will need to have some sort of maximum value. (if the dummy is on top of a box, it would be impossible to know how what…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…
Something people forget is that Homefront 2 has been in development for over a year, your essentially buying 1 year of dev time and an IP for $500,000... that's amazing value. That dev year alone probably burnt through a few millions itself. Not only that but when/if you decide to go to another publisher you already have a…
So without sounding brash, can I get clarification on this? If I make the 4 props that are up to the same standard as the engine/welding arm, I'm guaranteed a job in the industry? I'm not saying this to be rude but it's to remedy an anxiety of mine. Because I have a fear of losing everything, I wanted to start somewhere…
Got a followup question :) Since now,with face mapping i can use some extra small textures over large area,how could i combine lots of these small textures into one lets say 512x512 texture? I could save a lot of 'space' if i had one 512x with all textures on it rather than 10 textures with 50x50
Everything can be resized :rolleyes: thanks for the remark :) I feel like 500 tris is enough for this model with fine details...but I don't really know.
Ok, so I got started on the staff. Found out that the requirements for the warlock staff are pretty rough, 500tris for lod0 and 300 for lod1. So I decided to do a lowpoly mockup to keep my shapes within those limits. Afterwards I have been replacing each element by highpoly versions. The chain and wraps are done just done…
Usually when you're given ortho shots, you're not supposed to deviate AT ALL. It shouldn't be confused with a 3/4 action shot from a top angle. There are shitloads of technical reasons for that. Least of being, they need it to interact with things of the same size and shape. What if the rig was already made with 500…
i completely changed my idea on the sacred relic sword. Im not going to complete it, im going to make it broken as the concept on the international and try to complete the sword with PARTICLES!! ok, i never made it but i have some time to learn particles here is ho its looking now, i started the handle from a sphere on…