1) Use the marking menus ctrl+right click and shift+right click 2) Use the hotbox ( quick menu ) by holding down spacebar, you'll have all the top menus directly in the viewport 3) Use context menu for every tool to quickly change settings ex. press d key+right mouse button and move the mouse down = reset pivot another…
"The sample_rough.jpg is only there as a basic guide! Dont think you have to put this tree exactly here or that building exactly there. We supply it only as flavor to get the creative juices flowing and also as a guide to the size dimensions wed like the piece rendered in > 7646 x 1162 The sample_close_travel.psd is here…
I'm not sure but I think that the glare or bloom or whatever it is that you see at the top of the trees behind that temple is actually an artifact from the camera. It's very common for people who make games to overdo the artifact, bloom filters for example, it's an artifact that only exists in photos, not in real life.…
@Callesw Hola! Nice to see you too :) The scene kinda expanded yesterday. So i'm going to do another update with the UDK level later today. I don't think there will be any "hero prop" as such. But there will be more content to set the mood of the scene. @Caelan Hi, thank you for the critique! :D I hope that i can take the…
Hmm, I was wondering if some of the corners needed to be rounded a bit more. Ill do that next time I work on it. I hadnt really thought much about the final polycount - Its going to be much higer than is practical for a game, but since this is just strictly for my port I figured I could get away with it. I was thinking…