Not many people are going to recomend baking in ZB unless it's a displacement map. assuming you have a decent UV, and you set the low poly geometry distribution up so it can subdivide enough in the right places to capture the high poly detail (which is not quite something you would normally do with raycast projection…
Blender does bakes AO and shadows that way, everything that's on the target surface itself. But there is no way it could see beyond. So with "Selected to Active" it doesn't work and thus it's pretty useless in Blender. Your empty normal pass for D part is showing it clearly. Arnold can bake alpha planes to low res…
Interesting topic, There is "LipService w/Lbrush" by Joe Alter for Max and Maya. It allows you to sculpt extra details over your model while animating to get thinks like wrinkles under the chin when character opens mouth wide and muscle definition. Here's a demo of LipService (Maya plugin version i think) [ame="…
Updated the OP with some special thanks to collaborators who helped me figure this stuff out Yes, and keeping save time quick. I have autoback set to every 5 minutes and it gets to be a drag with too much geo in the scene. Usually I just look at ZB as providing the "minimum" edge width. Any chamfers that need to be…
Personally I just follow some rules of thumb but it's highly dependant on what your target specs are. Higher polycounts will have more room for separate objects. First i think about how it'll be when rigged. Everything that would cause me to make weird loops and topology to follow its form will go into a separate object.…
Narrative-wise, I'm gauging from the facial expression and the casual walking demeanor, that the character is on a duty but in a relaxed and almost carefree manner. If that's what you're going for, I think it expresses that fine. There's a number of avenues that you can pursue though if you want to create a more pronounced…
Hello Gray, Thank you for providing some detailed feedback. This post was not intended to recruit potential artists "partners". Artwork featured on the site was created through a paid contract. The website design is still in the early stages and I want to receive more feedback from content creators about their feelings on…
Thanks a lot,guys. UPDATE: I tried the corrective blendshape with the model,encountered a lot of problems,then I realized the target model must be in the bindpose for it to work without problems.So I tweaked the shoulder area of the target model while observing how the tweak affects the rigged model in various…
It has not so much to do with "the games" or the "creators" than the expansion of the market to your average piece of shit consumer who also likes jersey shore, affliction clothing, and anything else that will help them blend into the mass consumer culture. When I was younger it was the kids that got beat up in high…
Thanks you so much guys for the great comments! its really apprecieted! @ motenai FOr manging all the diferent overlapping pieces i dont have any particular tricks, i just try to mak sure that my proportions are alright (wich i always end up reworking :D ) before adding to much pieces. For the surface details Basicly its a…