So I keep on running into the term 'deep shadow maps' for hair. Except I don't really know what it is or how to make it. I baked some shadows from some random lights I set up onto a second uv set, but that doesn't seem to be 'deep' shadow mapping. Can someone explain what the hell it is and how to use it? @floon Thank you…
Looks pretty good, here are my crits: -the overall shapes look a little unrefined bubbly, mostly in the legs and feet. He looks like he's standing on top of a fan, filling his loose pants up with air so they puff out like that. It doesn't look like the material/shape could achieve that look on its own. His ankles look a…
I am texturing my sword (I need to train my texturing skill who are null ), and I really need crits, because that's the first texture I am doing and I got no experience at all (I looked at texture from artist from this board to try to learn). I worked the more on the blade, but you can give me advice on every part. The…
Hi to everybody. All the stuff here is awesome and very inspiring. Im working on this in my spare time. Comments are wellcome. Panthor will be next. base for sword. first try on texturing the sword. it's 2900 tris. testing some colors.
I wouldn't attach a scarf on a sword handle also there is some weird grey dots on the leather of the handle (of the first sword). What school are you attending?
IN regards to the sword detail, just imagine where the sword actually makes contact with other objects. That should localize the damage areas you're looking to paint in.