Hello Polycount! I Know am not the first and I won’t be the last to try and learn Max coming from Maya and I thought I would document my experince and post any questions I have here. Hopefully others can save themselves some time while learning Max and if the also have some questions feel free to post in this thread…
Layer.addNode $ In this case the word Layer is more than just a word in the lines above I told it that Layer = "get Layer From this Name: MyLayerName" So anytime it sees the word layer it will go looking for a layer with that specific name. Then maxscript has a function called ".addnode" which adds whatever comes next to…
1. I tend to select all vertices and go on Weld, then reduce the threashold to zero. There may be better ways though. 2. If they're the same object then just click again and it'll select another face (so initially the face of the first cube, then the second time the face of the second). If they're different objects then…
* Convert a UV vertex selection to a Geometry vertex selection * The resulted Geo vertex select and now convert to UV selected verts * substract your inital edge to vertex UV selection you should have the counter vertex selection in UV space which you can convert back to an edge selection. In TexTools (open mzp with ZIP…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…
I use a plugin thingy called "normal tools".. not the best name for a script. Anyway after a quick search. http://cmcproductions.co.uk/files/migNormalTools.mel is probably the one. It does what you ask, select vertices/normals and align em to a face. What I do is have the "type-in dialog" open (polygon menus. Normal…
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
Your tool is a gift ! I love the UI (really smart and pro : it feel the taste of maya) Maybe you can still add few things if you want to improve maya functions. Textools for 3DMax from polycounter Renderhjs is still the best stuff for uv edition inside a full package. It can give you some ideas…
If you have it all grouped, you can expand the group in the outliner, select the members of the group and then do your smooth operation. (the same as hitting select hierarchy) You could also select the members of a group in the hypergraph. Some other alternatives: Make a 'quick select set', which you can then pin to your…