Well since it's a blockout there's not much to say other than I think you should not put your mirror seam in the center of the keystone. You will likely end up with some nasty lighting seams that way once there's a normal map on it and you build lighting using lightmass. A better way would be to place the seam just to the…
I can see what you mean Dan... I'll have to mess with some stuff in order to get some charm back. Although most likely more charm and character will come when I start to make the wood and metal pieces that are perfectly straight now a bit wonky and distorted. Thanks! Here is a bit of an update from yesterday showing what I…
[ QUOTE ] Looks pretty cool for the most part. Like Arsh said though, the environment quality is really inconsistent, some of the textures are very nice, while some look almost like placeholders. Also the style on some of the environment textures is drastically different to the fairly realistic look of the characters. Some…
You really have to take this documentary with a hand full of salt. I think they should have cut the music for one thing, it evokes sadness that can bias your own opinion, adding to that, they're only showing the worst of what goes on. It is sad that animals are subjected to cruelty though, would be better if people raised…
I'm fully expecting the answer to this will be "that's not possible". I've got an effect I'm working on at the moment, building off a tutorial for creating a money style effect using multiple layers. The guilloche patterns are used as mask selection image that's been copied once for each time the patterns will be applied.…
You can also use light functions which are more powerful, but shadow casters would probably be easier to setup and control. Could use WPO to add a bit of animation if it doesn't alias too much.
First off, Thanks and Ill do some fresh renders a little alter. I didnt do much with the above. Just a few different shaders and did a BPR. I plan on doing some high quality renders in max once i learn the ins and outs of Vray. To start from the top going down; I started modeling out of boredom and curiosity in 3ds max.…
Yeah, it's the thing with both reality capture and agisoft metashape . they both eat your ram like a hog, Still I have 32 gb on both pc , not that low imo. And this time it happened at not that such a heavy ram load People say SSD doesn't like unsafe off so reset itself is what causing it maybe . it's just sometimes you…
Sorry for the time I took to reply and thank you all for the information provided, the post process solution did worked out, no more white artefact, yet since it is a dirty trick and i'm not too fond of dirty tricks I prefered to understand the problem and fix it inside the material. So I broke the links 1 by 1 until I…
The textures will still take up the next power of two size in video memory though (a 1000 pixel square image takes up the VRAM of 1024 pixel square image) so you might as well use the full power of two texture. Different hardware may also do different things to store it in VRAM, too, so you're better off authoring it at…