That makes no sense at all really, I don't post much because my work is well .. childish compared to that vast majority on the forum and I'm just a hobbyist. I wouldn't have access to all the help I've gained over the years (of which is quite considerable) if it was private only, because a) I'm crap and b) I don't have…
[ QUOTE ] ok, i noiced the viewport blurriness too, but it can be corrected by turning off mipmap filtering in the map settings. About the "slowness" of paint deformation, i found that the better you control the 0 level subD (or the base mesh) the faster the paint def will go at say subD level 1 or 2. I haven't needed a…
So I wanted to start a thread for artists who are open to making items for other 3rd parties and organisations related to DOTA2. Things like Pro teams looking for a courier, or community websites and tournaments looking to partner with someone to make a couple of items or a set. This can be an easy place to link to if…
@onizuka92 Thanks. I think you may have a point about a few things. @Shrike Thanks for the comprehensive crits (and the link to that color scheme gizmo)! For the most part, I found them useful. @pior Wow. People can come up with some outlandish stuff. For the record, I'm stealing that idea. Thanks. :) The current function,…
At the behest of my girlfriend and since I couldn't top her idea, I had decided to design and model the awkward, hormonal-fueled, adam-harvesting "oh god puberty" middle sister as a transitional stage between the little and big sisters of Bioshock 1 and 2. This poor girl has gone through many different iterations since I…
Thanks computron!. -pt1- Here's a brief rundown, experiences and mistakes I've encountered when I was creating this environment. This is my first project using cryengine and I've learned lots of things, I've been dreaming to create this kind of documentations so that you guys can give me crits about my current workflow in…
Hey guys so as the title suggests when it comes to retopology of characters I always hit a big wall. I am a studying character artist who is aware of things such as face and deformation loops and such however from past experience trying to retopologise one of my high poly sculpts by hand it became a mess trying to arrange…
Currently working at one such place. More from happenstance than anything else - they're local, and I didn't actually start working here as an artist, I actually started in tech support several corporate buyouts ago, then went on to working as a tester, then did some design/configuration (database management) stuff, and…
Not exactly, from the very begining I was asking thoughts and opinions if I was a person who decided to make some small game. My intention was to put myself in that persons shooes trying to recreate his possible way from the thought of creation something to gettting to the platform I am talking about. And I collected…
Thanks for all the feedback and help! I'm still mostly experimenting with things, this item for instance is a lot better than my last one, and I hope to improve even more on the next. Here's the log: Starting compile of dark_seer_head_test2...Compiling TGA:…